Developer: Age of Empires II: HD Edition - The African Kingdoms

Age of Empires II: HD Edition - The African Kingdoms

8.0 / 10
PC (Microsoft Windows)

Developer: Microsoft Studios

Release: November 5, 2015

🎮 Multiplayer available

Description

The African Kingdoms is the second expansion to Age of Empires II HD: The Forgotten, and the third expansion for Age of Empires II. The thematic focus of the expansion is the continent of Africa, and 3 of the 4 featured civilizations are from this continent. One gameplay feature was planned, but never introduced; buildings would be affected by certain terrains they were built on. A second expansion pack for Age of Empires II HD, The African Kingdoms, was released on November 5, 2015, and it introduces four new civilizations: the Berbers, Ethiopians, Malians, and the Portuguese. It includes new maps, campaigns (Sundjata, Francisco de Almeida, Yodit, and Tariq ibn Ziyad), and units, new game modes including Capture the Relic and Treaty, and numerous balance and gameplay adjustments. One gameplay feature was planned, but never introduced; buildings would be affected by certain terrains they were built on.

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Age of Empires II: HD Edition - The African Kingdoms

Real Time Strategy (RTS), Strategy, Historical · PC (Microsoft Windows)

The African Kingdoms is the second expansion to Age of Empires II HD: The Forgotten, and the third expansion for Age of Empires II. The thematic focus of the expansion is the continent of Africa, and 3 of the 4 featured civilizations are from this continent. One gameplay feature was planned, but never introduced; buildings would be affected by certain terrains they were built on. A second expansion pack for Age of Empires II HD, The African Kingdoms, was released on November 5, 2015, and it introduces four new civilizations: the Berbers, Ethiopians, Malians, and the Portuguese. It includes new maps, campaigns (Sundjata, Francisco de Almeida, Yodit, and Tariq ibn Ziyad), and units, new game modes including Capture the Relic and Treaty, and numerous balance and gameplay adjustments. One gameplay feature was planned, but never introduced; buildings would be affected by certain terrains they were built on.

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